Gods and Domains
The gods in the Goddess’ Repose campaign are not specific entities as in some DnD campaigns, but instead represent an idea or set of ideas. Their appearances are not fixed, and their depictions change depending on who is worshipping them. For example, elves depict the gods as elves, orcs as orcs, etc. The gods do not represent a true race, and would indeed be seen differently by anyone encountering them in the mortal realm. The gods are not truly good or evil either. All have both positive and negative aspects, for example, Eanna, the goddess of love, also represents obsession and heartbreak. Eanna and Galrath are, however, seen as the most strongly good and evil aligned, respectively.
Eanna: Life, Light, Love
The goddess of love. She represents the compassion and hope of all intelligent races. She is said to have granted the souls to all living creatures, so that they could build societies, and improve the world. Her holy symbol is a heart, anatomical or otherwise. For unknown reasons, she found her power diminishing as love slowly faded from the world. In the wake of her demise, Frelmig and Mazieg declared war against Galrath, to prevent his influence on the universe from growing too great. They are unable to defeat him, but for millennia, they have succeeded in keeping his powers in check.
There are no longer clerics of Eanna, as she is unable to grant divine powers or magic. This means that ‘light’ is no longer a viable cleric domain.
Eanna is associated with the Season of spring
Frelmig: Nature, Tempest, Trickery
The goddess of nature, change and chaos. She is a shapeshifter and a trickster, the force of uncertainty and fortune, both good and bad. She represents the will of the earth and the changing seasons. She can take the form of any humanoid or beast, but is usually associated with the figure of a proud anthropomorphic doe, depicted on her holy symbols.
Frelmig is associated with the season of summer
Galrath: War, Death, Tempest
The god of conflict and ruin. While he represents tragedy and calamity, he also embodies the strength required to pull through trying times. He is said to have granted tenacity and aggression to the intelligent races, arguing that life cannot sustain itself by love alone. His holy symbol is the hammer and shield, usually surrounded by fire.
Galrath is associated with the season of autumn.
Mazieg: Life, Death, Knowledge
The god of dualities and inevitabilities. His are the rules that keep the universe in motion, and give distinction and polarity to its inhabitants. He represents the beginning and end of all things, and the immutable laws and truths that govern everything in between. His holy symbols are always two-sided, usually with a face and a skull, but can depict anything representing a duality. Some clerics are even known to carry a small magnetic disc as a holy symbol, as a magnet has two opposite poles.
Mazieg is associated with the season of winter.
Sometimes, during heavy storms, mysterious chunks of rock fall from the sky. Said to be pieces of the sky itself, these stones change their appearance based on the current local weather conditions. They shine brightly during sunny days, and go dark save for the dull glow of moon and starlight at night. They light up purple and orange at dusk and daybreak, and even turn gray on overcast or rainy days. Sky stones are typically rare, and are sometimes used as valuable jewelry and decorations.
Where do babies come from?
After the demise of Eanna, and the subsequent loss of love, sustaining the population of the world became somewhat of a problem. If the intelligent races became too few, then a single disaster from Galrath could conceivably wipe them out. Settling down and raising a family was seen as an unavoidable obligation for some, but for most, it simply held no appeal.
Many are still able to create relationships lasting and stable enough to raise children, but ‘true love’ no longer factors into it. And the fact remains that not enough people are motivated to procreate.
Faced with this problem, the gods decided to improvise. Frelmig, with the assistance of Mazieg and his dominion over life and death, seeded the earth itself with new life. She created a bounty of new individuals without traditional parentage, whose origins seem to be of the land itself.
Frelmig instructed her followers to build temples to her, in every city and in every forest, and everywhere in between. In these temples, babies appear spontaneously when no one is looking. These ‘Houses of Frelmig” became the genesis points for the new life needed to fortify the intelligent races against ruin. These temples, which are staffed by devout priests and servants, also function as orphanages for the children who appear there, sometimes called ‘spiritborn’ or ‘children of Frelmig’.
The spiritborn, not being of earthly origin, are usually distinguishable by their unusual appearance, bearing strange colors and patterns in their skin, eyes and hair. Frelmig also took the opportunity to create a variety of new races with an undeniable connection to nature, anthropomorphic animals. The first generation of spiritborn brought with it many diverse creatures, with traits of both man and beast. Anthros have a much more direct and tangible connection of the goddess than other races, and typically revere her above the other deities.